Wasn't it Warp who wrote:
> Only linear transformations are possible with transformation matrices
>(scales, rotates and translates are just shortcuts to equivalent
>transformation matrices).
> What you are trying to achieve is a non-linear transformation which
>is not possible with matrices.
>
> The way to go is most probably to create the cone as an isosurface
>and then modify the input variables of the isosurface function
>appropriately.
There's an example of a non-linearly scaled sphere in my isosurface
tutorial:
<http://www.econym.demon.co.uk/isotut/substitute.htm#nls>
--
Mike Williams
Gentleman of Leisure
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